DOCUMENTATION

CONTENTS

MODULES

KNOWN ISSUES

FINAL NOTES

MODULES

Step Seq

Complete manual and reference for the Step Seq module.

UPDATED MAR 9, 2026

How Does It Work?#

Step Seq is a six-track trigger, gate, and velocity sequencer with up to 64 steps per lane, per-channel mute and solo, and a large editable step matrix.

Quick Overview#

  • The module has 6 channels.
  • Each channel can run from 1 to 64 steps.
  • Every step stores a velocity from 0 to 1.
  • Each channel exposes separate Gate, Velocity, and Trigger outputs.
  • CLK, STEP, and RST control all channels together.

Inputs And Outputs#

PortTypeWhat It Does
CLKClock inputAdvances all channels one step on each rising edge.
STEPTrigger inputManual step-advance input; also advances all channels one step on each rising edge.
RSTTrigger inputResets all channels to step 1 on a rising edge.
1G..6GGate outputsHigh for the full duration of an active step on each channel.
1V..6VCV outputsStep velocity per channel, scaled to 0V..+5V.
1T..6TTrigger outputsShort trigger pulse at each active step onset.

Controls Reference#

Per-Channel Controls#

ControlRange / ValuesDefaultBehavior
M1..M6Off, OnOffMutes a channel unless any solo is active.
S1..S6Off, OnOffSolos a channel. If any solo is enabled, only soloed channels output.
L1..L61..6416Loop length for each channel.

Step Grid#

ControlRangeDefaultBehavior
Step Cx Sy0..10Velocity for one step cell. Clicking a cell toggles between 0 and 1; the velocity popup sets intermediate values.

Global UI Controls#

ControlValuesDefaultBehavior
Global Len16, 32, 64Sets all six channel lengths at once.
PL-FOLLOWOff, OnOffAuto-scrolls the visible 16-step window with the playhead when all channel lengths match.

Behavior Notes#

  • CLK and STEP both advance every channel together.
  • RST takes priority over a simultaneous step or clock edge and moves every channel back to step 1.
  • Active steps produce three related outputs: a sustained gate, a short trigger, and a velocity CV.
  • Muted channels stay silent. If any solo is active, non-soloed channels are suppressed even if they are not muted.
  • The visible grid shows 16 steps at a time, but the engine still runs the full 64-step state underneath.