MODULES
Step Seq
Complete manual and reference for the Step Seq module.
UPDATED MAR 9, 2026
How Does It Work?#
Step Seq is a six-track trigger, gate, and velocity sequencer with up to 64 steps per lane, per-channel mute and solo, and a large editable step matrix.
Quick Overview#
- The module has
6channels. - Each channel can run from
1to64steps. - Every step stores a velocity from
0to1. - Each channel exposes separate
Gate,Velocity, andTriggeroutputs. CLK,STEP, andRSTcontrol all channels together.
Inputs And Outputs#
| Port | Type | What It Does |
|---|---|---|
CLK | Clock input | Advances all channels one step on each rising edge. |
STEP | Trigger input | Manual step-advance input; also advances all channels one step on each rising edge. |
RST | Trigger input | Resets all channels to step 1 on a rising edge. |
1G..6G | Gate outputs | High for the full duration of an active step on each channel. |
1V..6V | CV outputs | Step velocity per channel, scaled to 0V..+5V. |
1T..6T | Trigger outputs | Short trigger pulse at each active step onset. |
Controls Reference#
Per-Channel Controls#
| Control | Range / Values | Default | Behavior |
|---|---|---|---|
M1..M6 | Off, On | Off | Mutes a channel unless any solo is active. |
S1..S6 | Off, On | Off | Solos a channel. If any solo is enabled, only soloed channels output. |
L1..L6 | 1..64 | 16 | Loop length for each channel. |
Step Grid#
| Control | Range | Default | Behavior |
|---|---|---|---|
Step Cx Sy | 0..1 | 0 | Velocity for one step cell. Clicking a cell toggles between 0 and 1; the velocity popup sets intermediate values. |
Global UI Controls#
| Control | Values | Default | Behavior |
|---|---|---|---|
Global Len | 16, 32, 64 | — | Sets all six channel lengths at once. |
PL-FOLLOW | Off, On | Off | Auto-scrolls the visible 16-step window with the playhead when all channel lengths match. |
Behavior Notes#
CLKandSTEPboth advance every channel together.RSTtakes priority over a simultaneous step or clock edge and moves every channel back to step1.- Active steps produce three related outputs: a sustained gate, a short trigger, and a velocity CV.
- Muted channels stay silent. If any solo is active, non-soloed channels are suppressed even if they are not muted.
- The visible grid shows
16steps at a time, but the engine still runs the full64-step state underneath.